Friday, March 7, 2014

Overworked, death-marches, crunch mode; all seriously flawed

Seamus Brady referenced the following posts on overtime and overwork on intellectually demanding knowledge work, aka digital production, software engineering, design, creative design, art and many other aspects of the 'new economy'.

Klint Finley's post on what research says about working long hours (link), and Evan Robinson's spectacularly thorough post on why crunch mode doesn't work: six lessons (link), in particular referencing the fallout from the famous post by EA spouse on LiveJournal.