Triumph of Nerds 1-3
by Robert X Cringely
Something Ventured
by Dan Geller
id software history
by machinima.com
Pirates of Silicon Valley
by Noah Wyle
Revolution OS
by Linus Torvalds
Coding Culture
by Gautam Sonti
Aardvark'd: 12 weeks with Geeks
by Lerone D. Wilson
Indie Game: The Movie
by Merge Games
The Social Network
by David Fincher
Designing Interactions - the inverviews (2007) by Bill Moogridge (on Vimeo)
The Pixar Story (2007) by Leslie Iwerks
Connecting: a documentary about UX and ID (2012) by Basset and Partners, and Microsoft Design (on Vimeo)
The Design Makers - Inside Ford Design (circa 1960s) by the Ford Design Centre
by the Ford Design Center
Helvetica (2007) by Gary Hustwit
Objectified (2009) by Gary Hustwit
Coded Bias (2020) by Shalini Kantayya with Joy Buolamwini
Some questions worth asking:
- What is it like to actually work in a development environment?
- How do designers manage?
- How do you manage designers?
- What is it like to manage these projects?
- Is this really what the work is like?
- Why is development work like this?
- What style of managing works well in these kinds of production settings?
- How are decisions made?
- If not decisions, how does new learning or mutual understanding occur?
- What does 'mutual understanding' mean here?
- Does does software development necessitate complete involvement if not obsession?
- How many people do you need to be successful?
- Is it necessary to invest your identity into designs?